![]() Despite being unusable, the Thundergun also makes an appearance in "Five" in the weapons-testing lab, suggesting that the Thundergun was found by the United States and was being reverse engineered by the Pentagon. It can kill multiple zombies without hassle and can save the player's life, but the downside is its short range. ![]() It can clear huge amounts of the undead with minimum effort, which can help the player reach the downed player extremely easily. The Thundergun is one of the most useful weapons in Zombies Mode, especially when another player is downed. It has increased range and radius, and can now knock over zombies off-screen. The ZeusCannon's magazine capacity is increased to four, and its reserve capacity is increased to 24. When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the ZeusCannon. It is not advised to upgrade it until out of ammo. It shoots a compressed air shock-wave blast that knocks any zombies backwards that survive the original hit. The Thundergun can be obtained through the Mystery Box for 950 points in the maps Kino der Toten and Ascension, and in the revamped Call of Duty: World at War map Nacht der Untoten. ![]() The Thundergun will appear on the wall above the cassette player.If done correctly, notice the tape goes in and the player hears several tunes, and the screen shakes.When at the cassette player, press the use button and the cassette will go in.Look to the left and the player should find a cassette player.Continue on until the player gets to the first of Clarke's weapon caches, behind the fridge after the rooftop jump.Hold down the action key and the tape will disappear from the cassette player, or the obvious shake in the screen as cue.If done correctly the player will see a black tape sticking out of a cassette player next to the door way.Run past the ladder to a small room connected to where the player first starts the mission.Shoot, or throw grenades at all six canisters until Nova 6 comes out (Note: the player must cause damage to the canisters before the enemies do, so the player might want to flashbang the enemies to prevent them shooting the canisters), the screen will shake when this step is completed.(Note: they are not the small propane tanks on the ground they are the big white ones). After the interrogation scene ends there are six big white canisters in front of the player on the walls.The steps and video on how to do it are shown below: Sometimes after picking up another weapon, however, the Thundergun becomes unusable because of a bug. The player can swap out for another weapon, and the player will be able to pick it back up. In essence, it works much like an extremely powerful shotgun, throwing and almost always instantly killing anyone caught in its massive spread, often with enough force to tear off limbs. Because of this, it becomes very useful when playing on Veteran difficulty. It also gains a full ammunition refill after sliding down the pipe and at the second weapons cache. However, unlike in Zombies, it is possible to reload without needing the entire magazine to be emptied. The Thundergun found in "Numbers" comes with two shots in the magazine and 12 shots in reserve. The Thundergun can be found and used in the campaign level " Numbers" as an easter egg, similar to the Ray Gun in the Call of Duty: World at War campaign mission " Little Resistance". It is also a decent weapon against Hellhounds as it can easily take large numbers of them out and will always kill them in one hit, with there also being a Max Ammo power-up at the end of a Hellhound round. Wasting ammo on one zombie or a small group is not advisable. Because of this, it is advised to shoot any extra rounds in a magazine before obtaining a Max Ammo power-up. It can only be reloaded when the entire magazine is empty, except in the campaign mission " Numbers", where one is able to execute a partial reload, and on the Wii version of the game. It is often used as a reserve weapon, as it has a low amount of ammunition and a moderately slow reload. It is extremely useful when swarmed as it will easily kill a large group of zombies in one shot. The Thundergun is important during the later rounds as it is useful for clearing large groups of zombies in order to reach a downed teammate or make an escape. The Thundergun can only be reloaded when all shots have been fired. The Thundergun holds two rounds in its magazine, and has 12 rounds in reserve. Those who are not killed by the blast are thrown backwards and will remain on the ground for a few seconds before getting back up. It is able to kill large numbers of zombies with a single shot, sending them flying backwards or up. It has no iron sights, meaning it must be fired from the hip (although when observed in third person, it is held on the shoulder). The Thundergun is a large, cannon-shaped weapon that fires blasts of incredibly strong compressed air.
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